Now I have a good job, plenty of free time. I have a decent car and I can buy all the games I want.
Only… I don’t want to buy anything now.
Optimization
Build a decent PC and enjoy new titles? No matter how it is! Over the past year, so many loudly disastrous games have been released that, groaning and clearing their throats, barely launched on the most productive systems. What can we say about today’s ordinary assembly with video cards of the GeForce RTX 3060 level: on them, some games did not even reach a stable 30 FPS.
Fresh releases in most cases only disappoint with their approach to production. Laziness, greed, inept management, bias towards marketing rather than polishing the product – there are many factors, but the result is the same: I have a good PC, but I can’t play the latest releases on it because of human errors.
Games in “Public and Free Testing”, oh, “Early Access” deserve special attention.
Early access
I pass by games with this mark.
This is a real scam for several reasons:
Most often, companies do not conduct full testing internally, outsourcing this process. It’s profitable and works for advertising! Even if it is disrespectful to both players and testers.
They ask for the full price tag for an unfinished product, while throughout the game’s existence they feed testers with promises about how good everything will be in the future (cases of “revival” of an initially dead game are rare, for example, like No Man’s Sky).
Unexpected success can blow the minds of developers, and they will run to cook up new games on the wave of hype, abandoning the original title. Why bother with it if it has already paid off hundreds of times over?? Hello Palworld.
There are exceptions, and everyone knows about them (Baldur’s Gate 3). But for the most part, Steam is teeming with such “early accesses” for which people pay and receive a bunch of barely working assets from public databases. In this case, bribes from developers are smooth: well, they warned.
Microtransactions and DLC purchases
How wonderful it is to buy a good game with excellent reviews, and discover that, in addition to the full price tag, you also have to pay for in-game content!
Today you need to pay for everything: from cosmetics, which directly affect the pleasure of contemplating your character/weapon, to gameplay-dependent things, for example, a bag for resources in The Elder Scrolls Online.
For the uninformed: without it, an actively playing person is constantly forced to rush between the gameplay and the merchant bank in order to clean out all the goods, which, if you sign up for a monthly subscription, will itself be placed in an endless bag.
TESO is generally an example of how a game with almost all types of monetization has good reviews: you need to buy the base game, buy DLC and story chapters every 3 months, while it has an in-game store and the ability to sign up for a monthly subscription.
And there are many such games. In some places this is expressed more strongly, in others less strongly, but the fact is that now games are developed in such a way that buying a game is not the point after which the player begins to enjoy it, but the point after which its real monetization begins.
Attitude of developers to players
At this point, several topics intersect, from manipulative strategies that are used to extract money from players, to the introduction of politics into titles.
I pass by titles if I see that the developers consider their players not as people, but as wallets from which they need to milk as much “investment” as possible.
I pass on titles if I see that developers are taking away an honestly purchased product from players, giving out instead the “next part”, which is worse and more expensive, and giving out a clown skin as compensation.
I pass by developers who are removing Russian-language localization from games, although in addition to gamers from the sanctioned Russian Federation, people play in this language in several other countries.
The list could go on for a long time, but these examples should be enough to get the point across.
How did this idea originate?? I recently had a birthday and I wanted to buy some game on Steam.
Just so she:
In the end there was nothing to buy.
Best comments
And I grew up, bought myself a computer and now I buy the games I wanted to buy as a child. And everything works =)
There are a ton of great games made in a time when there wasn’t all this brutal monetization of every game. Play them, bro =)
And regarding what you said, you can answer with the well-known phrase: “As long as the players continue to pay, the developers will continue to make.»
We are in the minority, and therefore https://kaiser-slots.co.uk/bonus/ we just sit and wait until we become the majority. Along the way, telling the majority that they are wrong =)
How did this idea originate?? I recently had a birthday and I wanted to buy some game on Steam.
Just so she:
Worked well on modern hardware
Wasn’t abandoned in early access
Didn’t have a dozen (un)mandatory purchases after directly purchasing the game
Developed by people with a sound view of relationships with gamers
It wasn’t on the list of those good games that are already worn out due to lack of alternatives
In the end there was nothing to buy.
Re4, re2, bullshit 3, persona 5, persona 3, ded spece, yakuza0-7, disco elysium, doom 2016 and eternal
This list can be continued indefinitely
Worked well on modern hardware
– don’t play on release. Yes, many games come out buggy and laggy, but most of them are fixed normally, although not all.
Wasn’t abandoned in early access
– same advice. Play something that came out of early access and has been patched for several months. Games not only regularly appear in Early Access, but also regularly leave it, although, understandably, in smaller numbers.
Didn’t have a dozen (un)mandatory purchases after directly purchasing the game
– as well as with bugs and lags when exiting. Many games offer a lot of things to buy, most of these games offer to buy unnecessary whistles and tricks, the absence of which does not spoil the passage in any way. I don’t see the problem here that so many games are impossible to play without microtransactions that there’s “nothing to play”.
Developed by people with a sound view of relationships with gamers
– What other common sense do you need, besides whether they released a high-quality game at a price corresponding to its quality or not?? What difference does it make what agenda-setting or political crap the developers or publishers are spewing if they made a normal game with a normal price tag?? If you check the authors of books, films, and music for adequacy before deciding whether to consume their creative product, then there really will be nothing to play, nothing to read, nothing to watch or listen to. Because talented people are much more abnormal than the average in the ward.
In short, TS created a tragedy from scratch.
Sir, the indie segment has been waiting for you, most of the problems mentioned above do not occur there. And while new games are being patched, you can go through what was missed in past years.
It’s funny to see a blog like this when Yakuza, Persona (almost released) and Prince of Persia have been released in just one month. Three great games. Well optimized. Not early access. But there’s nothing to buy or play.
I don’t know where to find time for all this. And there’s also a finale on the way
I have another problem, I buy something at a discount or just cheap, and then I may not launch it for years, it just lies in the backlog, there’s just not enough time for everything.
To be fair, a ton of cool games came out in 2023. Here is the remake of Grandfather Space, and the remake of the fourth Rezik, and the gorgeous Gosrunner 2, and Baldurka, and Alan Wake 2, and Shadow Gambit, and Atomic Heart… And this is just the first thing that comes to mind. All of them are well optimized (well, except for Wake) and without donation.
I usually run into a problem where I buy several games and then never play them. I just don’t want to for some reason.
Same problem. I’ll finish my work before the vacation and give my soul away.
Why new ones?? Why put such a framework?. And what are “new”? If the game is a year old, is it new or no longer there?? And two? A five?
The fact that people want to make as much money as possible from their commercial product is nothing new to anyone. The 1983 crisis is older than the vast majority of SG visitors. Disgusting game quality and simple imperfections are not some distinctive feature of the last ten years. Maybe companies are more careless about the quality of games at release, but, on the other hand, there are now convenient and fast technical means for mass distribution of patches.
They use new methods of monetization – from the same opera, not because businessmen have become somehow different, but because of technical capabilities. In addition, in defiance of this, there is a lot of information about the state of a particular game. There is practically no problem to familiarize yourself with the current state of affairs in advance before depositing money.
Nowadays, almost the entire library of games over the past 50 years is easily accessible. Play whatever you want. Both on “weak” old hardware and on modern productive. I really can’t believe that all the games worthy of attention have been at least tested. Even if you choose very pickily.
You’re lucky that you’ve been playing for so long, I have plenty of cool games that haven’t been worn out to holes, bought and full of not yet bought. And something interesting is always about to come out or is coming out, whether it’s the new finale 7 or Yakuza.
You need to play good games, not triple A conveyors.
I didn’t understand anything. From what you said, new players get used to good games?
You’re in the wrong place. I wasn’t saying that the games you listed don’t have the shortcomings or that these shortcomings are a normal state of affairs. I protested that there was "nothing to play". There is something to play if you don’t play on release and don’t play something that is unplayable without donations.
You, if I understand you correctly, do not want, on principle, to play something that once turned out to be raw, even if it was subordinated, and something where there is donation, even if the game is played normally without donation. Well, it’s not “nothing to play”. It’s just that you forbid yourself to play it because of your problems. If you buy or pre-order buggy crap at release or waste money on unnecessary customization and cosmetics – yes, you are giving a signal to the developers to continue doing this. But if you buy when (and if) the developers spent money on fixing bugs with patches, and don’t buy fucking cosmetics in games, then you’re not helping to ensure that all this continues. So your integrity won’t suffer in any way here.
In general, once again – there is nothing to play, but specifically you forbade yourself to play it.
As soon as I remember how many unfinished roleplays are in the backlog, it immediately becomes bad. And then it’s good, because I know there’s always something to play.
– don’t play on release. Yes, many games come out buggy and laggy, but most of them are fixed normally, although not all.
How does this contradict my words that games at release have poor optimization?? Maybe it’s better to instead advise developers to release games that won’t need to be fixed later? Otherwise, they don’t know what to do with the game after release, which is why they release skins for 10 bucks instead of fixing bugs.
– same advice. Play something that came out of early access and has been patched for several months. Games not only regularly appear in Early Access, but also regularly leave it, although, understandably, in smaller numbers.
Again, why, because of the fools on the developers who release a crude, unfinished something, are you forced to pay full price for something that then, perhaps, supposedly, will be fixed after 2.5 years?
– as well as with bugs and lags when exiting. Many games offer a lot of things to buy, most of these games offer to buy unnecessary whistles and tricks, the absence of which does not spoil the passage in any way. I don’t see the problem here that so many games are impossible to play without microtransactions that there’s “nothing to play”.
Or maybe it’s better for them to spend energy on releasing the game in such a state that it works immediately after release, rather than spending tens or even hundreds of man hours adding (non-)required content for purchase? Or maybe cosmetics and character customization suddenly became unnecessary and non-determining in the quality of the game’s assessment?
– What other common sense do you need, besides whether they released a high-quality game at a price corresponding to its quality or not?? What difference does it make what agenda-setting or political crap the developers or publishers are spewing if they made a normal game with a normal price tag?? If you check the authors of books, films, and music for adequacy before deciding whether to consume their creative product, then there really will be nothing to play, nothing to read, nothing to watch or listen to. Because talented people are much more abnormal than the average in the ward.
Well, yes, Overwatch 2 is a high-quality game, they revised the balance, they introduced new gameplay mechanics, they didn’t tell the players at all what they could do in the game they bought… OH, sorry, they took away THAT GAME that the players bought, and gave in return a clown costume, as well as characters that need to be unlocked by donating or visiting the game daily (as if there are no other games in the world, and the player loves Overwatch so much their trick that he deleted all other game services for the sake of his favorite title.
Indeed, it’s nice to eat a “game-containing product” when you don’t realize that before the games you bought, the games were completely ready, without bugs, without patches on the 1st, 2nd, 3rd, 10th day, without patches six months later and 2.5 years later, IMMEDIATELY, without going through 10 letters of apology, they were yours. Which you could install on your computer and play, and know that no one would take them away from you at the whim of the left heel of the Californian manager.
— in short, TS created a tragedy out of nowhere.
Well, what is there to comment on, if you are satisfied with the current state of games, and you are ready to accept the fact that they come out only a third ready, then please, people, if they want to eat what incompetent manufacturers of game-containing products are squeezing out of themselves, then let them eat, I should forbid them from doing so?
Considering that new players are getting used to the games of the “minority” and are already considered the standard… well, good luck
In the development of technology there is a “swing” of hard-soft.
The same thing happens with games. At the dawn of the development of methods of self-expression through games, a large number of plots accumulated, which the old methods (books, cinema, television) no longer allowed to express.
So there was no shortage of good stories. There was a lack of opportunities to implement them. The hardware was weak, there was very little memory, the screens provided a ridiculous resolution.
Now the capabilities of hardware have already made it possible to embody the “old stock” of stories in games, and new good stories do not appear very often (just like stories for books and films).
That’s why today we see such a large number of improvements to old games, and such a small number of new interesting original games compared to the past.
I think this is the reason why it seems like the gaming industry is currently stagnating.
She simply reached a “plateau of balance” between the amount of original content and its implementation using modern technologies.
I agree with the article.
There are so many games coming out these days, and 99% of them are of such good quality, that you increasingly return to your favorite games from twenty years ago.
As for the new games, I’m currently playing Days Gone, they gave it away for free, guess what??)
I would like to buy it (I like the game), but “the game is not available in your region”. Well, go to hell, you Busurman devils!
When remakes are at the top of the list. the feeling that the author writes with sarcasm. It’s just that the brain automatically completes the logical chain: A ton of cool games have come out. A remake of one, a remake of another, a bunch of remasters of games from the PS2 era – all fresh and good. This is most likely not the author of the comment’s problem, but mine… well, damn it
And there really are quite a few good games out in 2023, especially if you don’t jerk off only to Western AAA
